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I know I said I was going to make one a while back, but it completely slipped my mind. (Been doing a lot of different work over the past couple months. (Work work... Nothing fun.) But working mostly means animating and coding. Both of which are beginning to annoy and bore me.
But here's a quick and dirty hexagon tutorial. It covers making a simple head using a few spheres (no unimesh) but here it is. And it should help everyone get started.
If you download the hxn file as well as the PDF are in the zip. Should help get you started, and if you have questions feel free to ask.
But before anyone asks...
1. Yes, hexagon can make SecondLife sculpties.
2. No you would not be able to make a head like this and bring it in to SL.
Why? Because the "sculpties" as they're called are no where near the size of poly that anyone can do anything really really great with. (But I have seen great things with them, but the textures, and other features are what really shows them off and also... hides the flaws.)
Okay, well... I have more work to do. Enjoy the tutorial and if you have questions ask.
But here's a quick and dirty hexagon tutorial. It covers making a simple head using a few spheres (no unimesh) but here it is. And it should help everyone get started.
If you download the hxn file as well as the PDF are in the zip. Should help get you started, and if you have questions feel free to ask.
But before anyone asks...
1. Yes, hexagon can make SecondLife sculpties.
2. No you would not be able to make a head like this and bring it in to SL.
Why? Because the "sculpties" as they're called are no where near the size of poly that anyone can do anything really really great with. (But I have seen great things with them, but the textures, and other features are what really shows them off and also... hides the flaws.)
Okay, well... I have more work to do. Enjoy the tutorial and if you have questions ask.
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What program do you use? Is it downloadable? Or do you have to buy it?