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©2009-2010 ~imago3d
:iconimago3d:

Artist's Comments

He's not completely done yet. He still needs a texture, morphs, and a lot of joint editing to make sure he bends correctly. I've been working on him for about 3 days now. :D Just brought him in to Poser this morning to rig him up. But the pictures show the process I used to build him. The body building I forgot to take pictures of. >.< But I was more happy with the way his head turned out. Maya is crazy easy for building toon-like characters.

He started much of his life as a sphere. :D And then got extruded, cut, sliced, and a couple times almost burned to the ground (computer crash).

Walking through the pictures (and none of them are smoothed out but the final figure is) the first shows his head near completion. The second over with the glowing white eye is when I gave him a tongue and inner mouth parts. (teeth a back of the throat, etc) The third is about the same from a different angle where I added in a few more vertices's and extruded his eye space a little more. Last one is his head mirrored over and completed (unsmoothed)

The bottom picture is him in Poser fully smoothed, rigged, and ready to go. (Almost.) He's still waiting for his face and body morphs as well as a texture.

Just wanted to share because I've been having a blast working in 3D again. *laughs* I dropped out of the game for a few years, but now I'm picking up where I left off, and since Poser was one of the first 3D packages I used and one of the first communities I actually ever started talking in... I thought it fitting to give back to a community that provided me with hours of wasting time by making pictures for no other reason then to make them. :D

Comments


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:iconartimus-mk9:
hehehe, I dunno why but the tail sticking straight out like that makes me laugh :laughing:

--
Balls of steel are required
...But titanium is recomended
:iconunrealfox:
lol was this what you were doing all day?
and I thought you used Lightwave?

--
-x/] "Nothing can compare to hard experience..." [/x-
:iconimago3d:
Ugh. Yeah, and Maya is growing on me, but I'm switching gears to another program because Maya doesn't have symmetry and that's what's screwing me up. Mirroring over makes the textures stretch over the places you mirrored them. So an otherwise smooth tight look turns in to a bumpy stretched mess.

--
-- When you like your work every day is a holiday. --
-- Art is the most passionate orgy within man's grasp. --
:iconimago3d:
*laughing* T-posing is a must for Poser to do anything right. *laughing* But the tail does look insane.

--
-- When you like your work every day is a holiday. --
-- Art is the most passionate orgy within man's grasp. --

Details

May 20, 2009
610 KB
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